TSE PRIME · 8136 · CONSUMER DISCRETIONARY / IP LICENSING

Sanrio Co., Ltd.
Investment Report

From Gift Merchandiser to Global IP Platform — Royalty Mix Fuels a 30x Profit Super-Cycle
Report DateAug 15, 2026
Price (Aug 14)¥1,282.5
Market Cap≈¥1.55tn
FY2026 Sales¥194.1bn
FY2026 OP Margin40.1%
FY2027 Guidance¥89.5bn OP
1

Executive Summary

Sanrio is the global character-IP house behind Hello Kitty, Kuromi, Cinnamoroll, My Melody and 450+ characters, operating a hybrid merchandise + licensing + theme-park model across 130 countries. The last four years delivered a structural transformation: revenue CAGR of +38.5% (FY2022→FY2026, ¥52.8bn → ¥194.1bn) and a 30.7× operating-profit expansion as the business mix shifted from capital-heavy goods toward near-100%-contribution-margin licensing (royalty now 49.7% of revenue).

¥1,282.5Price (Aug 14, 2026)
27.0×PER (TTM) · PBR 9.5
40.1%FY2026 OP Margin
¥1,551Analyst Target (+20.9%)

Investment verdict: BUY (accumulate on weakness). FY2027E guidance (+18.4% sales, +15.0% OP) marks the first deliberate growth normalization after three consecutive record-profit years — not a deterioration. The margin ceiling (40.1% → 38.9%) reflects one-off game-launch and global-investment SG&A, while the royalty-led model keeps profit quality exceptional (OP/Ordinary ≈ 98%, net cash ¥96.7bn, ROE 41%). Key near-term headwinds: US tariffs (North America revenue flat +0.4% in FY2026) and China base normalization (Asia profit +140% in FY2026). Growth engines rotate to Japan domestic licensing and Europe fast-fashion apparel.

¥194.1bnFY2026 sales (+33.9% YoY)
¥77.9bnFY2026 operating profit (+50.3%)
¥54.6bnFY2026 net profit (attributable, +30.9%)

Company: Sanrio Company, Ltd. (株式会社サンリオ), TSE Prime, founded 1960, HQ Shinagawa Tokyo. Fiscal year ends March 31. Reporting segments: Japan / Europe / North America / South America / Asia. Governance: Tsuji founding family controls ~16.6%; CEO Tomokuni Tsuji (since 2020).

2

Investment Thesis

① Japan — The Profit Pillar: Domestic Licensing + Merchandise Efficiency Lift Margin to 47.4%

Strength: Strong. Japan is 66% of group operating profit (FY2026: ¥53.8bn, +47.1% YoY) with segment margin up from 5.5% (FY2022) to 47.4%.

  • Domestic licensing is the margin engine: royalty revenue surged +56.9% to ¥31.1bn, driven by multi-character adoption across beverages, F&B, consumer goods, cosmetics and apparel — the "oshi-katsu" (推し活) fandom economy monetizing stickers, plush and collectibles.
  • Merchandise volume × efficiency: flagship Tokyo Character Street (Nov 2025) and Harajuku (Dec 2025) stores beat plans; auto-replenishment systems, extra POS, and staffing lift sales-per-store.
  • Franchise pipeline: 2026 Character Grand Prix drew 70.6M votes (Pompompurin #1, Cinnamoroll #2, Pochacco #3) — the ranking is a live roadmap for licensees and product planning.

Risk: Japan inbound tourism normalized since Nov 2025 (partially offset by domestic customers); merchandise is more capital-intensive than licensing.

② Asia — The Growth Engine: China Own-Retail Inflection Drove FY2026 Profit +140%

Strength: Medium-Strong. Asia became Sanrio's #2 profit pool (¥16.3bn, +140.4% YoY; segment margin 28.9% → 42.7%), overtaking North America.

  • China own-store merchandise exploded +132.6% (¥12.4bn): 31 new stores in FY2026 (59 → 71 stores by Jun 2026, target ~100); Kuromi overtook Hello Kitty as China's #1 character; region-exclusive plush and blind-box collabs went viral on social media.
  • Licensing compounding (+42.0%): toys/hobby, apparel & accessories, corporate sales (B2B) categories; Alibaba-affiliated AliFish master-licensee handles 26 characters' mainland merchandising rights with 300+ brand partners.
  • "Merchandise → licensing" flywheel: physical stores build IP touchpoints that seed later licensing deals — the model is self-reinforcing.

Risk: management itself flags China's 83% growth is unsustainable from a high base (FY2027 Q1: Asia sales +19.8% but OP −4.9% on SG&A costs); direct-store capital intensity rises.

③ Global Licensing (Europe / North America) — High-Margin Royalties, Temporarily Tariff-Capped

Strength: Medium. Overseas licensing is the high-margin growth pool, but FY2026 shows the ceiling: North America revenue flat (+0.4%) on tariffs; Europe up +85% on fast-fashion apparel yet down −47% in profit on a one-off fiscal-period adjustment.

  • North America: tariff-driven macro uncertainty since Jul 2025 froze licensees' production/shipment decisions — a supply delay, not demand loss. Licensing income stayed resilient (OP +10.0%). Long-term target: NA market share 4% → 10%; Kuromi cultivation via Halloween, sports collabs, and digital distribution.
  • Europe: global fast-fashion (H&M/Zara/Primark) apparel drove +85% revenue; the FY2026 profit dip (−47.1% to ¥846m) is a ¥1.4bn inter-company fiscal-period consolidation adjustment, not operating deterioration.
  • Content pipeline: Warner Bros. Hello Kitty live-action/animation film (Jul 2028), IDW "Hello Kitty Manga Universe" (Jul 2026), Sanrio Games first title "Sanrio Party Land" (Switch, Oct 2026) — brand-awareness catalysts for licensing.

Risk: Western regions remain Hello-Kitty-dependent (60.6% → 37.3% group-wide, but still high in US/EU); tariff policy swings can re-disrupt licensee planning.

3

Financial Trajectory

A textbook V-shaped recovery followed by a four-year earnings super-cycle: revenue CAGR +38.5%, operating profit 30.7×, and an operating-margin "break" from 4.8% to 40.1% driven by the rising royalty mix.

Consolidated (¥M)FY2022FY2023FY2024FY2025FY2026FY2027E
Net Sales52,76372,62499,981144,904194,088229,800
YoY+28.6%+37.6%+37.7%+44.9%+33.9%+18.4%
Gross Profit33,87049,96072,115109,899150,062178,600
Gross Margin64.2%68.8%72.1%75.8%77.3%77.7%
SG&A31,33236,71345,16258,09372,20389,100
Operating Profit2,53713,24726,95251,80677,85989,500
OP Margin4.8%18.2%27.0%35.7%40.1%38.9%
Ordinary Profit3,31813,72428,26553,45379,33590,200
Net Profit (attrib.)3,4238,15817,58441,73154,60863,800
EPS (¥, split-adj.)2.836.7514.6235.3245.3352.62
DPS (¥)16.0035.0066.0053.0069.0016.00*

*FY2027E DPS ¥16 is on the post-1:5-split basis (mid + final ¥8 each ≈ real +¥2.2/share increase). EPS/DPS split-adjusted per FY2026 report basis (2024/4 1:3 split, 2026/4 1:5 split). FY2027E gross/SG&A derived from guidance (COGS = sales − gross).

Sales (¥bn, bars) vs Operating Margin % (line) — FY2022–FY2027E 250200 150100 500 FY22 52.8 FY23 72.6 FY24 100.0 FY25 144.9 FY26 194.1 FY27E 229.8 4.8% 18.2% 27.0% 35.7% 40.1% 38.9% Sales OP margin
Sales growth decelerates toward +18.4% in FY2027E while operating margin dips for the first time (40.1% → 38.9%) — deliberate normalization, not deterioration.

Profit driver decomposition (FY2022 → FY2026, +¥75.3bn OP)

Where the ¥75.3bn OP growth came from — segment contribution (¥bn) Base FY22 OP: ¥2.5bn Japan +¥51.6bn (69%) Asia +¥14.1bn NA +¥10.2bn Others: Europe +¥1.0bn · South America +¥0.8bn · adjustments −¥2.5bn → Net ¥77.9bn FY26 OP
Japan drove ~69% of the four-year OP expansion; Asia became the #2 contributor in FY2026 (+140% YoY).
4

Business Deep Dive

Three core businesses analyzed across seven dimensions: business essence, moat, profit drivers, demand structure, capex/mid-term plan, competition & risk, and governance/capital return.

① Japan Business (Merchandise + Domestic Licensing + Theme Parks) — "The profit pillar"

FY2026: Sales ¥113,567m (+32.1%) / OP ¥53,843m (+47.1%) / margin 47.4%. Breakdown: merchandise & other ¥82.4bn (+24.6%), domestic royalty ¥31.1bn (+56.9%).

DimensionFinding
Business essenceMerchandise: own-designed character goods, outsourced manufacturing, sold via Sanrio Shops (direct), department stores, wholesale, EC, greeting cards. Licensing: BtoBtoC — characters used on licensees' packaging/advertising/space; three models: 証紙 (stamp, 50–60% of domestic), 報告 (reported royalty, ~20–25%), 期間/契約 (contract, ~20%, overseas-led). Theme parks: Puroland (indoor, Tama) + Harmonyland (outdoor, Oita) via Sanrio Entertainment — ¥17.7bn FY2026 (+17.0%), strategically an IP fan-touchpoint rather than a profit center.
Moat / market position450+ characters; Hello Kitty 50th anniversary (FY2024–25) plus Kuromi 20th, My Melody 50th, Pompompurin 30th anniversary campaigns. 2026 Grand Prix: 70.6M votes (Pompompurin #1, Cinnamoroll #2, Pochacco #3, Kuromi #4, Hello Kitty #5). Sanrio+ membership ~3.26M (Mar 2026).
Profit driversRoyalty mix is the lever — domestic royalty +56.9% at near-zero COGS; merchandise contributes volume (flagship stores) and efficiency (auto-replenishment, extra POS, staffing). Group royalty ratio rose 37.4% → 49.7% (FY2022→26).
Demand structureOshi-katsu fandom economy (adult female + collectors); gacha, plush, stickers, cafes, pop-ups. Inbound tourism softened since Nov 2025 but domestic customers offset. Anniversary events drive demand cycles. Relatively low cyclicality (gift + collection culture).
Capex / mid-term planHigh-traffic store openings: Tokyo Character Street (2025/11), Harajuku (2025/12), Shinsaibashi grand opening (2026/7). Mid-term plan: ~¥30bn organic investment + ¥50bn+ M&A/minority stakes over 3 years; ROE ≥30% target; Harmonyland resort-ization ~¥10bn (new hotel, "Sky Land" roof). Sanrio Games launched 2026/4; first title "Sanrio Party Land" (Switch, 2026/10/29, developed with Bandai Namco).
Competition & riskCompetes with Pokémon, Chiikawa, Love Live, Disney in domestic character goods. Character-popularity shift is the core risk. Product recall announced 2026/3/27 (quality governance note).
Governance / capitalTsuji family ~16.6% (Shintaro Tsuji 3.12%, Tsuyako 2.12%, Kiyokawa Shoji 8.13%, Konan Shoji 3.23%); Bandai Namco HD 4.58% (capital tie-up); BlackRock 6.01%. CEO Tomokuni Tsuji (since 2020).

② Asia Business (Licensing + Merchandise) — "The growth engine"

FY2026: Sales ¥38,071m (+62.6%) / OP ¥16,254m (+140.4%) / margin 42.7%. Merchandise & other ¥12.4bn (+132.6%), royalty ¥25.6bn (+42.0%). China = ¥31.4bn (+83.2%), ~83% of the segment.

DimensionFinding
Business essenceHybrid licensing + own-retail. China: toys, apparel & accessories, corporate sales, FMCG; direct stores (self + franchise co-managed) create IP touchpoints that seed later licensing — the "merchandise→licensing flywheel". AliFish (Alibaba) master-licensee handles 26 characters' mainland merchandising (300+ brand partners); 2026/7 added Mr. Men Little Miss China exclusive agency. Korea/Taiwan/HK/Macau/SEA: licensing-led.
Moat / market positionKuromi overtook Hello Kitty as China's #1 character (FY2026); Cinnamoroll (大耳狗), My Melody (美乐蒂) also top-10. China 2026 618 "Popular IP Ranking" #1; 2025 Double-11 IP value #2. Region-exclusive plush (12+ types) and city-limited goods differentiate.
Profit driversMerchandise +132.6% (31 new China stores, existing-store strength, region-exclusive + pop-ups) is the largest driver; licensing +42.0% (toys/hobby, apparel/accessories, corporate). FY2027 Q1: sales +19.8%, royalty +23.1%, but OP −4.9% — direct-store SG&A pressure surfacing.
Demand structureChina Gen-Z "MeloKuro phenomenon" (My Melody × Kuromi); 潮玩 (designer-toys) market tailwind — plush and blind-box licensed goods are best-sellers. Consumer touchpoint shifting from "buying licensed goods" to "experiencing at direct stores"; Bilibili collabs (时光代理人) reach younger users.
Capex / mid-term planChina stores: ~59 end-FY2026 → 71 by Jun 2026 (19 provinces, 27 cities) → target ~100; FY2027E ~20 new stores (Tier 1–2). Store-upsizing/flagshipping (Ningbo 2-floor, Nanjing Xinjiekou #4 Aug 2026). Unified all-channel membership system 2026–27 (China COO Wei Fang).
Competition & riskPop Mart (LABUBU), Miniso, Kuukuo, Jiumu in 潮玩/谷子 stores; industry shifting from store-count to store-quality competition. Company itself flags China's 83% growth unsustainable (base effect). AliFish dependence mitigated by direct licensee contracts. Cross-strait/regulation risk.
Governance / capitalChina ops via Sanrio Shanghai (COO Wei Fang); all overseas subsidiaries report on Jan–Dec fiscal year → recognition-timing risk (FY2027 Q1 China slowdown largely this). Governance: 2026 improper-compensation case triggered special investigation; group CXO structure and separation of oversight/execution being introduced.

③ Global Licensing (Europe / North America) — "High-margin royalties, tariff-capped near term"

North America FY2026: Sales ¥27,596m (+0.4%) / OP ¥9,765m (+10.0%) / margin 35.4%. Royalty ¥24.9bn (+0.0%), merchandise ¥2.6bn (+4.1%).
Europe FY2026: Sales ¥11,551m (+85.4%) / OP ¥846m (−47.1%) / margin 7.3%. Royalty ¥11.3bn (+86.5%).

DimensionFinding
Business essenceNorth America: Sanrio, Inc. licenses toys (plush/figures), apparel (mass-retail), H&B, digital (game distribution), sports events (MLB/NHL/NBA/MLS/NWSL/F1 Academy); Mattel int'l license (2019); adidas/PUMA/H&M/Primark collabs. Europe: licensing-led, global fast-fashion (H&M/Zara/Primark) apparel dominant, toys secondary. Overseas licensing mostly 期間(契約)+報告 models; royalties flow to HQ (consolidation eliminations).
Moat / market positionLicense Global Top 150: Sanrio #10 (2019 retail sales $4.4bn) vs Disney #1 ($54.7bn), Pokémon #11 ($4.2bn), Toei #14 ($3.9bn). NA long-term target: share 4% → 10%. Kuromi as next key character in NA (Halloween focus). Europe: UK/Spain/Nordic apparel + Europe/Oceania toys strong; UK #1 Kuromi, Italy #1 Cinnamoroll (2026 Grand Prix).
Profit driversNorth America flat = tariffs: royalty +0.0% — 2025/7+ tariff-policy macro uncertainty delayed/stalled licensees' production/shipment. OP still +10.0% (cost discipline). Europe profit dip = fiscal-period adjustment: ¥1.4bn inter-company consolidation adjustment (subsidiaries on Jan–Dec fiscal year); Q3 cumulative Europe OP was +163.4% before the Q4 adjustment. Licensing OP margin ~88%+ (reported by Chinese media) — high operating leverage.
Demand structureNA 2023–25 growth from mass-retail apparel/toys; FY2026 digital category (multi-character games across platforms) grew and lifted awareness; sports events (F1 Academy) expand fan touchpoints. Europe fast-fashion low-price apparel demand strong; sports collabs + cafes planned. Western Hello-Kitty dependence remains high (CFO statement) — multi-character marketing is the medium-term fix.
Capex / mid-term planNA: continued marketing investment, cafes/pop-ups/concept stores, digital distribution; Warner Bros. Hello Kitty live-action/animation film Jul 2028; IDW "Hello Kitty Manga Universe" (Jul 2026). Europe: sports collabs (MLB/NBA/NHL/F1), cafes; accelerate multi-character licensee adoption. Games: Sanrio Games first title limited FY2027 revenue contribution (company-stated).
Competition & riskTariff = largest risk (NA revenue +0.4% FY2026; management sees stabilization but policy swings can re-disrupt). FX: FY2026 actual USD 150/EUR 169; FY2027E assumes USD 155 (+3.3%), EUR 185 (+9.5%), CNY 22.5 — yen-weakening tailwind, reversal would be headwind. Competes for licensees with Disney/Pokémon/Chiikawa/LABUBU. Customer/category concentration: Europe apparel, NA big toy/apparel licensees; retail strategy shifts (mass closures) hit revenue directly.
Governance / capitalImproper-compensation case (cause of results delay): former 常務取締役, also US subsidiary CEO, received ~US$1.68m economic benefit from Sanrio, Inc. outside HQ-approved compensation (2023–2026). Results delayed 2026/5/13 → 6/23. Special investigation found sub-approval-process gaps + failure to report to HQ; CEO apologized; separation of oversight/execution + group CXO structure introduced; partial director compensation return (incl. CEO). Immaterial to FY2026 results. FY2027: performance-linked equity compensation adopted 2026/8.
5

Segment Structure

Five geographic reporting segments. Japan dominates profit (66%); Asia overtook North America as #2 in FY2026; Europe's margin is depressed by a one-off adjustment.

Segment Revenue (external customers, ¥M)

SegmentFY2022FY2023FY2024FY2025FY2026FY26 YoY
Japan40,18352,30568,95185,989113,567+32.1%
Europe1,6931,8232,4236,23011,551+85.4%
North America3,5746,47312,43927,48727,596+0.4%
South America3605041,0251,7893,300+84.5%
Asia6,95211,51715,14023,40738,071+62.6%
Total52,76372,62499,981144,904194,088+33.9%
Royalty revenue19,71527,58039,81370,73896,424+36.3%
Royalty % of sales37.4%38.0%39.8%48.8%49.7%+0.9pt

Segment Operating Profit (¥M) & margin

SegmentFY2022FY2023FY2024FY2025FY2026FY26 Margin
Japan2,20610,52719,73736,60253,84347.4%
Europe△113△1792681,6008467.3%
North America△4427262,8388,8759,76535.4%
South America342522754787826.6%
Asia2,1064,0696,0166,76116,25442.7%
Subtotal3,79015,16929,08954,38881,58842.0%
Adjustments△1,253△1,922△2,136△2,581△3,728
Consolidated OP2,53713,24726,95251,80677,85940.1%

FY2026 segment OP contribution & ranking rationale

FY2026 Segment OP Contribution (¥bn, of ¥81.6bn subtotal) Japan 53.8 (66%) Asia 16.3 NA 9.8 SA 0.9 · EU 0.8 Ranking by profit (not revenue): Japan (pillar) · Asia (growth engine) · NA/EU licensing (global high-margin pool) — top-3 selected for deep dive.
Japan = 66% of segment profit; Asia overtook North America as #2 in FY2026 (+140% YoY).

Product/service classification (関連情報, ¥M)

ClassificationFY2023FY2024FY2025FY2026
Merchandise sales & licensing61,46686,456128,631175,299
Theme park10,23712,74615,13817,712
Other9207781,1351,076
6

Anomaly Analysis

Six anomalies identified and explained via ima RAG (search_knowledge) on the FY2022–FY2026 有価証券報告書. Ordered by severity.

Anomaly 1 — FY2027E "forecast shock": growth halves after three record years

Item: Sales/OP guidance — FY2027E ¥229,800m (+18.4%) / ¥89,500m (+15.0%) vs FY2026 (+33.9%/+50.3%). Implied OP margin dips for the first time (40.1% → 38.9%). Severity: Medium.

Cause (ima ⚠️ — guidance not in KB annual reports): The 5 annual reports do not contain FY2027E guidance (published in 決算短信 2026/6/23). Triangulated from the FY2026 report's mid-term plan narrative: management's frame shifted from "uncertain growth" to "stable, sustainable growth" — a deliberate normalization off a large base, embedding flat North America.

「当社グループは3カ年の中期経営計画『不確実な成長から、安定・永続成長へ』…に基づき、主要施策の…『グローバルで EvergreenなIP化』『グローバル成長基盤の構築』『IPポートフォリオ拡充とマネタイズの多層化』を推し進めてまいりました。」

Anomaly 2 — North America growth cliff (+121.0% → +0.4%): tariff-driven stall

Item: Segment revenue NA — FY2026 ¥27,596m (+0.4%) after FY2025 +121.0% / FY2024 +92.2%. OP still +10.0%. Severity: High (near-term).

Cause (ima ✅): Management directly attributes the freeze to tariff-policy macro uncertainty since Jul 2025. Because the model is licensing-based (royalty), OP still rose with flat revenue.

「…北米:売上高275億円(前期比0.4%増)、営業利益97億円(同10.0%増)…ライセンス事業は、2025年7月以降、関税政策を中心としたマクロ環境の変化により、不透明な状況が続いております…」

Anomaly 3 — Europe profit reversal (−47.1%) despite +85.4% revenue surge

Item: Segment OP Europe — FY2026 ¥846m (−47.1%) vs ¥1,600m FY2025; margin 25.7% → 7.3%. Severity: Medium (accounting, not operating).

Cause (ima ✅): A one-off ¥1.4bn inter-company adjustment caused by fiscal-period mismatches among consolidated subsidiaries (overseas subs on Jan–Dec fiscal year). Revenue growth was broad-based (apparel/toys/beauty).

「…欧州:売上高115億円(前期比85.4%増)、営業利益8億円(同47.1%減)…営業損益は、連結子会社の決算期相違による連結会社間の調整額14億円を計上したことにより、減益となりました。」

Anomaly 4 — Operating margin break: 4.8% → 40.1% in four years (royalty-mix driven)

Item: OP margin 4.8% → 18.2% → 27.0% → 35.7% → 40.1%; royalty ratio 37.4% → 49.7%; gross margin 64.2% → 77.3%. Severity: Watch (sustainability).

Cause (ima ✅): All-segment revenue growth plus COGS ratio reduction — the mix shift to near-zero-COGS royalty income. NA/Europe are now 90–98% royalty. FY2027E margin dips for the first time (38.9%), marking the ceiling.

「当連結会計年度における営業利益は、778億円(前期比50.3%増)となりました。主な増加要因としましては、全てのセグメントにおける売上高の増加によるものと、原価率の低減等によるものであります。」

Anomaly 5 — Asia profit surge +140.4%: overtakes North America as #2

Item: Segment OP Asia — FY2026 ¥16,254m (+140.4%); margin 28.9% → 42.7%; revenue +62.6%. Severity: Positive (growth quality).

Cause (ima ✅): China licensing (toys/hobby, apparel/accessories, corporate sales) with multi-character success (Kuromi, My Sweet Piano), plus new own-retail stores in Shanghai/Beijing and region-exclusive products.

「…アジア:売上高380億円(前期比62.6%増)、営業利益162億円(同140.4%増)…物販事業は、上海や北京などの大都市を中心に新店舗をオープンするとともに、地域限定商品の展開が話題を集め、売上高が大幅に増加いたしました。」

Anomaly 6 — EPS/DPS split discontinuity: apparent dividend "cut" during record profits

Item: DPS ¥66 (FY2024) → ¥53 (FY2025) → ¥69 (FY2026) → ¥16 (FY2027E); EPS split-adjusted throughout. Severity: Data-hygiene.

Cause (ima ✅): All apparent cuts are reporting-basis artifacts of two stock splits (2024/4 1:3, 2026/4 1:5). Actual dividends rose every year; FY2026 +¥16/share YoY on a consistent basis; policy = consolidated payout ≥30%.

「当社は2024年4月1日付で普通株式1株につき3株の割合で、2026年4月1日付で普通株式1株につき5株の割合で株式分割を行っており…」
7

Valuation

At ¥1,282.5 (Aug 14, 2026), Sanrio trades at 27.0× TTM EPS and 22.4× forward EPS — a premium consistent with its growth and margin profile but below its 3-year average multiple.

27.0×PER (TTM, EPS ¥45.7)
22.4×Forward PER (FY27E EPS ¥52.6)
9.5×PBR (BPS ¥128.5)
1.3%Dividend yield (DPS ¥16 post-split)

Peer comparison

PeerPER (TTM)Notes
Sanrio (8136)27.0×FY2026 ROE 41%, OP margin 40.1%
Bandai Namco HD (7832)~24×IP toys/games; lower margin, larger scale
Nintendo (7974)~20×Platform + character IP
Tomy (7867)~16×Toys; lower growth

Peer multiples are approximate market levels as of Aug 2026; primary valuation method: PER on FY2027E EPS ¥52.62 (company guidance 52.62). Analyst consensus target ¥1,551 (12 analysts, Buy; range ¥1,200–¥1,860).

Scenario analysis (on FY2027E EPS ¥52.62)

Scenario target prices (¥) — current price ¥1,282.5 Conservative ×22 → ¥1,158 (−9.7%) Base ×27 → ¥1,421 (+10.8%) Target ×32 → ¥1,684 (+31.3%) Current ¥1,282.5
Base case assumes FY2027E delivery at a ~27× multiple (in line with current TTM PER). Target case at 32× = analyst-consensus-like re-rating on royalty-model quality.

Balance-sheet quality (FY2026)

MetricValueComment
Total assets¥234,684m+15.9% YoY
Equity ratio66.4%Strongly capitalized
Net cash / cash equiv.¥96,675mNet cash position; interest-bearing debt incl. CBs
ROE41.6%Avg. shareholder equity basis
Operating CF¥52,554mFCF-positive; capex ¥20.9bn investing outflow
Total dividends FY2026¥16,819mPayout ratio 30.4% (consolidated)
8

Catalysts (next 12 months)

TimingCatalystExpected impact
2026/8/10 ✓FY2027 Q1 results (delivered) — record Q1 sales ¥52.0bn (+20.7%), OP ¥22.4bn (+11.1%), 25.1% of full-year OP target; guidance maintainedDe-risks FY2027E; Q1 OP margin 43.1% vs 46.9% a year ago (SG&A growth)
2026/9/29Interim dividend ¥8 (post-1:5 split); ex-dividendConfirms payout commitment at ¥16 annualized
2026/10/29Sanrio Games title #1 "Sanrio Party Land" (Nintendo Switch, Bandai Namco developed)Digital/entertainment revenue seed; brand awareness; limited FY2027 contribution (company-stated)
2026 H2China ~20 new stores (Tier 1–2 cities) toward ~100-store targetAsia merchandise flywheel continuation
2026/7IDW "Hello Kitty Manga Universe" launchContent-driven licensing pipeline
2027/3Mid-term plan final year — organic ¥30bn + M&A ¥50bn+ deployment updatesROE ≥30%, payout ≥30% commitments under scrutiny
2027 H1Shinsaibashi / LUCUA1100 store ramp; Harmonyland resort-ization progress (¥10bn project)Japan merchandise + theme-park upside
2028/7Warner Bros. Hello Kitty live-action/animation filmGlobal awareness catalyst (beyond 12-month window)
9

Risks

RiskSeverityDescription & sensitivity
US tariffs (North America)HighDirect cause of NA revenue flatline (+0.4% FY2026). Licensees delayed/stopped production & shipments since Jul 2025. Management sees stabilization, but policy re-swings can re-disrupt licensee planning — NA royalty is ~¥25bn (13% of sales).
China concentration / base effectHighChina = ~¥31.4bn (16% of sales, 83% of Asia segment). Company itself flags 83% growth unsustainable; FY2027 Q1 Asia OP −4.9% on SG&A + royalty recognition timing. Cross-strait, regulation, consumption-slowdown exposure.
Character-popularity dependenceMediumLicensing revenue depends on hit characters (Hello Kitty, Kuromi, My Melody, Pompompurin) and fad cycles; character licensing has low entry barriers — SNS-driven newcomers can erode popularity fast. Western regions remain Hello-Kitty-dependent (37.3% group, higher in US/EU).
Europe fiscal-period adjustment (accounting)MediumOverseas subs report Jan–Dec; inter-company adjustments can distort segment profit (FY2026: −¥1.4bn) — recurring recognition-timing risk.
FX sensitivityMediumFY2027E assumes USD 155 (+3.3%), EUR 185 (+9.5%), CNY 22.5 — yen-weakening tailwind. Yen-strengthening reversal would compress yen-denominated overseas royalty revenue.
Governance overhangMedium2026 improper-compensation case (former 常務取締役, US$1.68m) delayed results by 6 weeks; remediation underway (separation of oversight/execution, group CXO). Immaterial financially but a credibility overhang; watch remediation credibility.
10

Profit Quality

Profit quality is exceptional by structural design: a licensing-led model with near-zero COGS on ~50% of revenue, minimal capex, net cash, and cash conversion near 100%.

MetricFY2022FY2023FY2024FY2025FY2026
Gross margin64.2%68.8%72.1%75.8%77.3%
OP / Ordinary profit76.5%96.5%95.4%96.9%98.1%
Operating CF (¥M)5,06411,52522,17340,81652,554
ROE8.5%16.4%29.2%48.6%41.6%
Payout ratio (consol.)30.0%30.4%
Net cash / cash equiv. (¥M)23,88232,13967,935102,29396,675
Royalty % of sales37.4%38.0%39.8%48.8%49.7%

Assessment

11

Conclusion

VERDICT: BUY — accumulate on weakness

Sanrio has transformed from a capital-heavy gift merchandiser into a global IP licensing platform with a 40% operating margin, 41% ROE, and net cash. FY2027E is a deliberate normalization (+18.4% sales / +15.0% OP), not deterioration — the margin dip is management-guided investment spend. The two real near-term risks (US tariffs, China base effect) are known and priced; the royalty model keeps profit quality exceptional. Time horizon: 12–24 months. Conviction: Medium-High.

Target: ¥1,421 (base, ×27 FY27E EPS) — analyst consensus ¥1,551; +10.8% to +20.9% upside.

GrowthStrong
MarginExcellent
QualityHigh
ValuationFair
RiskManageable

Recommended actions & key takeaways

Sources: Sanrio 有価証券報告書 FY2022–FY2026 (EDINET via ima RAG); 決算短信 FY2026 & FY2027 Q1; 決算説明会資料; 中期経営計画; 統合報告書2025; ANN (License Global ranking, Character Grand Prix); みんかぶ/FISCO; biggo; 36氪/雷報/网易; longbridge; Merca20; simplywall.st/J-LiC; Market data as of Aug 14, 2026 (TradingView/stockanalysis/GuruFocus). This report is for information only and does not constitute investment advice.